The I LOVE LOOM thread
LOOM is, visually, my favourite LucasArts game. The gameplay was fun although pretty short. But wow, I'll never forget borrowing that game from a friend of my dad's and staying up ALL night imagining what playing the game would be like. All I could see was walking around that mysterious island. I was SO anxious! My dad heard me trying to install it at like 3 am....
"GET YOUR ASS TO BED!" I even stayed home from school the next day and played it sick after he left for work. Loom met every one of my expectations. The style, the interface, the music. PURE MAGIC! It was the game that really made me fall in love with Lucasfilm Games all over again. After Maniac Mansion of course. To date, no game has influenced my artistic style like Loom has. With the exception of the Kyrandia games 1 & 2, no other games had that spectacular otherworldly fantasy feel that I love so much. All of these games have a very specific look to them. The colors are unafraid. Each scene has a palette and theme. The soft edges of the graphics are soooo pretty! (eyes blinking in wonderment emoticon) How do you all feel about Loom? What other games you find as visually enticing or on par with the artwork in Loom? http://www.eriq.net/adventuregamers/loombeach.jpg http://www.eriq.net/adventuregamers/loommountain.jpg http://www.eriq.net/adventuregamers/loomforest.jpg |
>:| I think you know how I feel
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<angry face with frying pan smiley icon because I don't know how to make it appear on the html> I SHALL WEAVE YOU INTO A FROZEN MAHI MAHI! |
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Anyway, I love this game (as stated in this other thread). It's a totally original world, with its own mythology and societies, but it doesn't get lost in the uniqueness; ie, the game does an excellent job of simply existing in the world it sets up, rather than trying to have the entire game just be a showcase for it. The Book of Patterns goes a long way towards achieving this goal. How cool was the Book of Patterns, by the way? Well, I'll tell you: awesomely cool. And it's a musical adventure! This I felt was very cool in itself. It didn't require you to be a musician, but it still presented the interface in such a way that the player really was doing what Bobbin would actually be doing. Not many adventure games do this (with their bottomless pocket inventories and so forth). I know it's not a traditional interface, but I thought it was great. It took the fundamentals of an inventory-based adventure and modified them to rid itself of extraneous elements and make sense within the presented world. Acquiring drafts is congruous to obtaining inventory items, and using drafts is congrous to using inventory items with characters or objects in the game. The game still has puzzles, of course, but they're puzzles that Bobbin would realistically need to do in order to progress. As much as adventure games are generally built around the "pulley in the rubber chicken" variety of puzzle, this was a very welcome (and still very unique) change. And I love the whole story of the game. It's obviously fairly short, but I think that this is in large part due to the removal of some of the more non-essential elements of typical adventure gaming. The game in no way came off worse for wear. I thought it was great. And I loved Bobbin's character. You never learn too much about him, but his mystery fits well within the backstory that's set up, and Moriarty did a fine job of dropping little hints about his personality. I really liked Bobbin's reserved but still subtly defiant attitude. In short--this game is awesome. Play it now. And somebody give me a copy of the CD version. Now. Please. |
I have a Kixx XL budget version of Loom, it's the cd version with voices, I have been searching for the original box for years.
I've played Loom through only once, it should be about time to play it again, it's been something like 7 years since I played it. I was wondering about the rumoured "special ending" when you play the game at it's hardest level. Is there a ending like that? |
Loom was very original. It has the looks of a Sierra game, btw.
--Erwin |
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* AGA pokes remix0r in the eye with a PM
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I absolutely LOVED the graphics in those games. Especially Kyrandia 2. Some of THOSE graphics took my breath away! http://www.eriq.net/adventuregamers/kyrandia2snow.jpg http://www.eriq.net/adventuregamers/kyrandia2dock.jpg http://www.eriq.net/adventuregamers/kyrandia2hut.jpg |
I REALLY LOVE graphics in kyrandia games. :) Buts its Loom' thread.
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psst... I mentioned Kyrandia in the very first post. I am a big fan too. I finally got my hands on the box for Hand of Fate. The rare short-print run of the cover with Xanthia on the cover reaching up with the island behind her. It's a great box cover. You've seen it right? Pulling this right back into Loom... can we just say GORGEOUS box. I've always loved the back of the box as well. And Remixor, YES! the book of patterns was just ingenious. And that's the weather. Now Zanthia, back to you. :D |
Loom is very, very special to me, as it was the first LucasArts (or Lucasfilm Games ;))game I played, waay back in 1991 or something.
But as great and wonderful as this game is, it really bothers me that there is no "ultimate" version of it. The CD-ROM version has got wonderful graphics, and voice acting, BUT: It removes all the *beautiful* close-ups of the characters (and instead uses more detailed animation on the characters), which is a great shame. Besides, the dialouge is completely rewritten for the CD-ROM version, it is actually been quite simplified, thereby losing a great deal of its original poetic appeal, which is also indeed a great, great shame. After playing both versions to death I have to stick to the original EGA version, simply because the dialouge and the close-ups are so staggeringly beautiful that they manage to overcome the awesome graphics of the CD version. I wish I could understand why they did not keep the original dialouge and the close-ups for the CD version... ;( |
I need to play Loom through again. I loved it back in the day, played the disk and CD versions through. I've got the stupid thing installed and set up in ScummVM, I just haven't had the time :(
As for Kyrandia, the ScummVM guys were going to support some or all of the games (the original designers of the series were all for it, and even petitioned EA to allow it) but EA, who owns the Kyrandia license after purchasing Westwood, shot them down entirely. :( |
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I LOVE LOOM too... ;-)
Hello everyone...
I'm new to the forum (as is clearly visible from my posts number... :), although I've been an on/off lurker for a loooong time here... Didn't feel like I had much to say, but whenever I see a thread like this one, I MUST participate!! :-)) (sorry 'bout the simplified smilies, didn't learn how to use graphic ones yet in this forum...) I've always been a fantasy fan, but I barely knew that when Loom went out in 1990-91 (I was 11). I first played it on my cousin's Amiga computer (anyone remember those??) and was COMPLETELY captivated. And that was even without the MUSIC in the background! (bad copy, or something..) The graphics were just so fantastic... I HAD to have it!!! :) So I asked my parents to buy me a copy. Meanwhile, during classes at school I started drawing in my notebooks... Remember all those stories about children drawing Unicorns and such instead of listening at class? (Neverending Story anyone?) Well, I drew those twinkling Loom stars that you see in the game's sky at the beginning... :-) Was I THRILLED when my copy arrived! Combining music and magic is what I really loved about it, together with the story, the ambience... (and it took me a LONG time to finish, It took me a while to come up with what to do with all those sheep... :-) Years later, I still think of it as one of (if not the) all-time favourite of mine. I too was VERY dissapointed to finally find a CD version, and find out the dialogue has been changed, almost completely... and no close-ups! Still, I had to wait 10 whole years for another game to capture my imagination like Loom did... And then came The Longest Journey!! (and later Syberia..) "But that is another story..." ;-) If you got this far, thanx for listening! :-) |
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I have the CD version but I have NEVER played it! The dialogue is different? And there are no closeups? wow... |
I got Loom for free when I bought a new computer (286?), way back when. Free games can't be good, right? So it was gathering dust for a long time. One day someone told me it was a Brian Moriarty game and I dropped everything and started playing.
Brian Moriarty RULES! I find the same magic in his text adventures. Where oh where is Brian now?? |
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Loom's graphics are nothing special imo, though the game is revolutionary. Kyrandia games are one of my favourites - the innovative touch to them was incredible.
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