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Psychonauts
 

"There were brains everywhere, just not in the right heads. Something evil came out of the lake and stole them all, leaving everyone brainless but me. Astral projection. Telekinesis. Levitation. Clairvoyance. An old man in my head who loves bacon. These are some of the tools that will help me break into the insane asylum and destroy the dark plot hatching there. I’ll have to jump inside one crazy head after another, explore those twisted mental landscapes, and smack around a whole bunch of personal demons if I’m going to save the world. Why? Because I’m Raz. And that’s what Psychonauts do."


Developer Double Fine Productions
Publisher(s) Microsoft

Platform PC , Xbox, PlayStation 2
Perspective Third-Person
Presentation Realtime 3D
Control Gamepad, Keyboard
Theme Psychological, Supernatural
Gameplay Quest, Hybrid - Action
Graphic Style Stylized art
Action (compulsory) Combat, Rhythm, Timed events
Media CD, DVD, Proprietary format
Red flags Game-over events
Genre Comedy


Where to Buy [affiliate links]
Psychonauts is available at Amazon


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Articles
E3 2002: Psychonauts archived preview
We got a first look at the action/adventure Psychonauts, from the designer of Full Throttle and Grim Fandango.
June 1, 2002




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