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Stemmle talks about Sam & Max 2 engine
The Unofficial Sam & Max Website recently speculated about whether Sam & Max 2 would be pre-rendered or real-time rendered. They decided to ask the only man who would know for sure — project leader Mike Stemmle. Here's what Stemmle has to say about the engine used in Sam & Max: Freelance Police: Actually, it’s full motion video with a toon shader; you just can't tell from those scanned screenshots you’ve been seeing. What’s missing from those shots is the surround smell technology and the motion-captured animation of a naked midget in a rabbit costume. Kidding. For the record, Sam & Max Freelance Police uses an honest-to-George real-time 3D renderer. Its “so-pretty-it-must-be-pre-rendered” look is achieved via a precarious balance of shaders, bump maps, lightmaps, and a little thing we like to call “sweet, sweet lovin’. In case you missed them, check out the Sam & Max screenshots that surfaced a few days ago.
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